LSI

Module Specification (Flexible Online)

Human Computer Interaction (UX)



Human Computer Interaction (UX)

The successful design of websites, applications, services, and technologies hinges on a thorough understanding of the user and the contexts in which technology is used. A focus on user experience is a design approach that looks at the user, the technology, and the end-use scenario. It builds upon different models such as waterfall and agile methods. It enables users’ interests to be identified and applied through research.

This module considers how data can be collected and used to understand and meet the needs of users. It considers matters such as accessibility and inclusive design. It looks at how the user can be centred in a design project, particularly through personas and participatory design. Students study how this information can be used for sketching, prototyping, and wireframing. It looks at the challenges that can arise within user experience design and how this can be addressed. Various UI options are evaluated.

This module will develop skills to analyse and document user requirements, manage and design web applications, and plan a design project from ideation to implementation. Working with a client brief, students will carry out a design project that draws on original research, design, and evaluation methods, including user research methods, sketching, prototyping and design techniques, evaluation methods, and also client-facing communications.

Mode(s) of Study Code CATS Credits ECTSCredits Framework HECoSCode
Flexible online UX51O 15 7 FHEQ - L5 human-computer interaction

Prerequisites and Co-requisites

None

Learning Outcomes

Code AttributesDeveloped Outcomes
LO1 Knowledge and Understanding Comprehensive understanding of UX design principles and user-centered strategies for digital product development.
LO2 Intellectual Skills Critically evaluate project management methodologies, such as Agile and Waterfall, within UX strategy and execution to optimise project delivery.
LO3 Intellectual Skills Critique design solutions through iterative sketching, prototyping, and wireframing practices
LO4 Technical/Practical Skills Demonstrate initiative with research methods to develop user personas and design accessible, inclusive user interfaces.
LO5 Technical/Practical Skills Use problem-solving techniques with originality to address common design challenges and implement user feedback.
LO6 Professional/Transferable Skills Adapt UX practices to technological advancements, ensuring readiness for future user experience and ethical demands.

Student Workload

The methods of teaching and learning for this module are based on LSI's Technical 15 teaching system, consisting of the following activities.

Activity TotalHours
Introductory lecture 1.50
Concept learning (knowledge graph) 18.00
AI formative assessment 9.00
Case Study Review 9.00
Workshop/Lab Sessions 13.50
Individual or group assignments 18.00
Independent reading, exploration and practice 51.00
Summative assessment 30.00
Total: 150.00

Teaching and Learning Methods

Activity Description
Introductory lecture

This first weekly session features a specially recorded video by the module leader for online learners, providing a comprehensive introduction to the module. The video outlines the significance of the subject and its interrelation with other modules. No preparation is required from students prior to this session.

The module leader will also provide a structured breakdown of the content to be covered in the subsequent 10 sessions. Students will access a dedicated learning portal, which will include essential reference materials and suggestions for supplementary reading. The format and criteria for the summative assessment will be clearly outlined to ensure understanding of expectations.

The video will also explain how the interactive learning platform utilises generative AI tools to enhance the learning experience, offering tailored resources and adaptive quizzes. A discussion board will promote peer interaction, allowing students to share insights and ask questions, while weekly reflection prompts will encourage critical thinking and deeper engagement with the material.

A dedicated section for submitting queries will ensure timely responses from the module leader. This structured approach promotes a high-quality academic experience, supporting student engagement and learning in an online environment.

Concept learning (knowledge graph)

Our institution's approach to teaching is primarily based on flipped learning. Ahead of each weekly session (Workshop/Lab), students will be required to study the essential concepts that are used in the coming session so they are familiar with the theories and ideas related to that session. The study material will be in the form of written content, illustrations, pre-recorded lectures and tutorials, and other forms of content provided through the AGS.

This content is self-navigated by the students, accommodating different learning styles and schedules, allowing students to watch or listen to them at their own pace and review them as needed.

AI formative assessment

Once each concept of the theory is studied, students will be prompted to engage in formative assessment with instant AI feedback. They include multiple-choice questions, socratic questions and answers, written questions, role-play and other AI-assisted practice scenarios.

The purpose of this automated formative assessment is to provide students with immediate feedback on their understanding of module material and highlight any areas that need support or further study. They are also used to track student progress, boost motivation and promote accountability.

Case Study Review

In this learning activity, students explore recent real-world case studies relevant to their course topic. The case studies will have been selected and curated by the module leader to represent up-to-date examples. They guide students through key details, contextual factors, and outcomes. This approach enhances students' understanding of current industry trends, challenges, and solutions, preparing them for real-world scenarios they may encounter in their future careers.

The learning experienced will be augmented by AI (virtual private tutor) allowing the students to critically engage with the content and discuss the case studies.

Workshop/Lab Sessions

For those studying in the self-paced online mode, live classes will be replaced by a set of flexible, self-directed activities designed to be completed independently. These include AI-led simulations, interactive videos, reflective prompts, and real-world case studies, all aimed at deepening understanding and fostering critical, independent thinking. AI avatars will simulate a classroom environment, allowing students to interact with virtual instructors for guidance or discussion, creating a more immersive experience. This structure promotes a high-quality, autonomous learning experience, equipping students with skills essential for both academic and professional success. Additionally, a dedicated feature for submitting questions to the module leader will provide timely responses and support.

Individual or group assignments

Assignments will vary in format, including analytical essays, voice presentations, and individual projects. Instead of real-time group work, students will engage with AI avatars designed to simulate peer interactions. These avatars can provide guidance, pose questions, and simulate discussions, enhancing collaboration in a virtual setting. This approach will encourage students to work together effectively while utilising AI to generate insights and perspectives on their assignments.

Students will upload their completed assignments to the learning platform before the next weekly session. Timely feedback will be provided on each submitted task, helping students refine their understanding and enhance their skills. AI-driven feedback mechanisms will offer personalised insights, guiding students in areas for improvement.

Independent reading, exploration and practice

This activity challenges students to engage with the reference material and independently explore and analyse academic literature related to the course topic. Students are expected to select relevant sources, practice critical reading skills, and where applicable technical skills, and synthesise information from multiple references. This is an opportunity to enhance research abilities, critical thinking, and self-directed learning skills while broadening and deepening subject knowledge.

Summative assessment

Summative assessments are used to evaluate student learning at the end of a module. These assessments can take many forms, including exams, papers, or presentations. Instructors can use summative assessments to measure whether students have achieved the learning outcomes for the module and provide them with a sense of their overall progress. Summative assessments can also be used to evaluate the effectiveness of the teaching methods used in the module.


Assessment Patterns

Weighting Format Outcomes assessed
40 Invigilated Exam
This is a time-limited examination undertaken during the summative assessment period under the School’s remote invigilation conditions to support quality and academic integrity.

The examination enables students to demonstrate achievement of the module learning outcomes, particularly in relation to knowledge and understanding, and where relevant professional and transferable skills.

Questions may include problems, issues or dilemmas reflecting situations students could encounter in professional practice. Students are expected to synthesise and apply their learning to analyse the issues and reach sound, reasoned judgements.

To support preparation, formative assessment activities, including quizzes, dialogues and an AI-augmented assignment, are built into the module. Students receive actionable feedback from AI, staff and peers to help improve future work and develop their ability to give constructive feedback to others.
I LO2
I LO3
K LO1
P LO6
60 Technical Analysis and Solution Assessment Coursework
This coursework assessment requires students to develop a solution to a complex problem in a simulated context, then analyse and reflect on the solution, the decisions they made, and the theory underpinning their approach. It assesses students’ ability to develop practical solutions, critically evaluate their work, and demonstrate their understanding of the module’s technical and theoretical concepts.
I LO2
I LO3
K LO1
P LO6
T LO4
T LO5

References/Indicative Reading List

Importance ISBN Description
Core Textbook 9781119901112 Rogers, Y. Interaction Design: Beyond Human-Computer Interaction. Wiley, 2023
Core Textbook 9781780173511 de Voil, Nick. User Experience Foundations. BCS, The Chartered Institute for IT, 2020
Core Textbook 9780124157927 Albert, B. Tullis. T. Measuring the User Experience: Collecting, Analyzing, and Presenting Usability Metrics. Morgan Kaufmann, 2013.
Supplementary Reading 9780124046191 Beasley, Michael. Practical Web Analytics for User Experience: How Analytics Can Help You Understand Your Users. Morgan Kaufmann, 2013
Supplementary Reading 9781119829386 Kantamneni, Satyam. User Experience Design: A Practical Playbook to Fuel Business Growth. John Wiley & Sons, 2022.
Supplementary Reading 9781292155517 Benyon, David. Designing user experience. Pearson UK, 2019.
Supplementary Reading 9781000164015 Mara, A. UX on the Go: A Flexible Guide to User Experience Design. Routledge, 2020
Supplementary Reading 9781350021709 Allanwood, G., & Beare, P. User Experience Design: A Practical Introduction. Bloomsbury Publishing, 2019
Supplementary Reading 9781774074145 Gacovski, Z. Human Computer Interaction. Arcler Press, 2019
Note: The information detailed within this record is accurate at the time of publishing and may be subject to change.

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